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ActorEventPacket (27)

All kinds of actor state changes (see Actor::handleEntityEvent).
Ranges from a crossbow being ready to fire to taming animals..., some of which may be obsolete (frex, ADD_PLAYER_LEVELS)
Field Name Type Field Index Description
Target Runtime ID (Required) ActorRuntimeID 0

ActorRuntimeID

Field Name Type Field Index Description
Actor Runtime ID (Required) varuint64 0
Event ID (Required) uint8 1
Enum Values:
Index Value
0 NONE
1 JUMP
2 HURT
3 DEATH
4 START_ATTACKING
5 STOP_ATTACKING
6 TAMING_FAILED
7 TAMING_SUCCEEDED
8 SHAKE_WETNESS
9 EAT_GRASS
10 FISHHOOK_BUBBLE
11 FISHHOOK_FISHPOS
12 FISHHOOK_HOOKTIME
13 FISHHOOK_TEASE
14 SQUID_FLEEING
15 ZOMBIE_CONVERTING
16 PLAY_AMBIENT
17 SPAWN_ALIVE
18 START_OFFER_FLOWER
19 STOP_OFFER_FLOWER
20 LOVE_HEARTS
21 VILLAGER_ANGRY
22 VILLAGER_HAPPY
23 WITCH_HAT_MAGIC
24 FIREWORKS_EXPLODE
25 IN_LOVE_HEARTS
26 SILVERFISH_MERGE_ANIM
27 GUARDIAN_ATTACK_SOUND
28 DRINK_POTION
29 THROW_POTION
30 PRIME_TNTCART
31 PRIME_CREEPER
32 AIR_SUPPLY
33 DEPRECATED_ADD_PLAYER_LEVELS
34 GUARDIAN_MINING_FATIGUE
35 AGENT_SWING_ARM
36 DRAGON_START_DEATH_ANIM
37 GROUND_DUST
38 SHAKE
39 FEED
40 BABY_AGE
41 INSTANT_DEATH
42 NOTIFY_TRADE
43 LEASH_DESTROYED
44 CARAVAN_UPDATED
45 TALISMAN_ACTIVATE
46 DEPRECATED_UPDATE_STRUCTURE_FEATURE
47 PLAYER_SPAWNED_MOB
48 PUKE
49 UPDATE_STACK_SIZE
50 START_SWIMMING
51 BALLOON_POP
52 TREASURE_HUNT
53 SUMMON_AGENT
54 FINISHED_CHARGING_ITEM
55 ACTOR_GROW_UP
56 VIBRATION_DETECTED
57 DRINK_MILK
58 SHAKE_WETNESS_STOP
59 KINETIC_DAMAGE_DEALT
Data (Required) varint32 2