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ActorEventPacket (27)
All kinds of actor state changes (see Actor::handleEntityEvent).
Ranges from a crossbow being ready to fire to taming animals..., some of which may be obsolete (frex, ADD_PLAYER_LEVELS)
| Field Name |
Type |
Field Index |
Description |
| Target Runtime ID (Required) |
ActorRuntimeID |
0 |
|
ActorRuntimeID
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime ID (Required) |
varuint64 |
0 |
|
|
| Event ID (Required) |
uint8 |
1 |
|
Enum Values:
| Index |
Value |
| 0 |
NONE |
| 1 |
JUMP |
| 2 |
HURT |
| 3 |
DEATH |
| 4 |
START_ATTACKING |
| 5 |
STOP_ATTACKING |
| 6 |
TAMING_FAILED |
| 7 |
TAMING_SUCCEEDED |
| 8 |
SHAKE_WETNESS |
| 9 |
EAT_GRASS |
| 10 |
FISHHOOK_BUBBLE |
| 11 |
FISHHOOK_FISHPOS |
| 12 |
FISHHOOK_HOOKTIME |
| 13 |
FISHHOOK_TEASE |
| 14 |
SQUID_FLEEING |
| 15 |
ZOMBIE_CONVERTING |
| 16 |
PLAY_AMBIENT |
| 17 |
SPAWN_ALIVE |
| 18 |
START_OFFER_FLOWER |
| 19 |
STOP_OFFER_FLOWER |
| 20 |
LOVE_HEARTS |
| 21 |
VILLAGER_ANGRY |
| 22 |
VILLAGER_HAPPY |
| 23 |
WITCH_HAT_MAGIC |
| 24 |
FIREWORKS_EXPLODE |
| 25 |
IN_LOVE_HEARTS |
| 26 |
SILVERFISH_MERGE_ANIM |
| 27 |
GUARDIAN_ATTACK_SOUND |
| 28 |
DRINK_POTION |
| 29 |
THROW_POTION |
| 30 |
PRIME_TNTCART |
| 31 |
PRIME_CREEPER |
| 32 |
AIR_SUPPLY |
| 33 |
DEPRECATED_ADD_PLAYER_LEVELS |
| 34 |
GUARDIAN_MINING_FATIGUE |
| 35 |
AGENT_SWING_ARM |
| 36 |
DRAGON_START_DEATH_ANIM |
| 37 |
GROUND_DUST |
| 38 |
SHAKE |
| 39 |
FEED |
| 40 |
BABY_AGE |
| 41 |
INSTANT_DEATH |
| 42 |
NOTIFY_TRADE |
| 43 |
LEASH_DESTROYED |
| 44 |
CARAVAN_UPDATED |
| 45 |
TALISMAN_ACTIVATE |
| 46 |
DEPRECATED_UPDATE_STRUCTURE_FEATURE |
| 47 |
PLAYER_SPAWNED_MOB |
| 48 |
PUKE |
| 49 |
UPDATE_STACK_SIZE |
| 50 |
START_SWIMMING |
| 51 |
BALLOON_POP |
| 52 |
TREASURE_HUNT |
| 53 |
SUMMON_AGENT |
| 54 |
FINISHED_CHARGING_ITEM |
| 55 |
ACTOR_GROW_UP |
| 56 |
VIBRATION_DETECTED |
| 57 |
DRINK_MILK |
| 58 |
SHAKE_WETNESS_STOP |
| 59 |
KINETIC_DAMAGE_DEALT |
|
| Data (Required) |
varint32 |
2 |
|