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AnimateEntityPacket (158)

The AnimateEntityPacket is used to trigger a one - off animation on the client it is sent to.
Several properties can be specified in the following order:</br> - The name of the animation (a string) that the specified entities are to play.</br> - The next state to transition to (a string) once the specified animation is finished playing.</br> - The stop expression (a string), the condition that determines when to transition to the next state.</br> - The name of an animation controller (a string) that you would like to use.</br> - The blend out time (a float), the amount of time to blend out of this animation.</br> - A vector of ActorRuntimeIds of the entities that will play the specified animation.
Field Name Type Field Index Description
mAnimation (Required) string 0
mNextState (Required) string 1
mStopExpression (Required) string 2
mStopExpressionVersion (Required) int32 3
mController (Required) string 4
mBlendOutTime (Required) float 5
mRuntimeIds (Required) array<ActorRuntimeID> 6

ActorRuntimeID (Array Item)

Field Name Type Field Index Description
Actor Runtime ID (Required) varuint64 0