← Back to Index
AnimateEntityPacket (158)
The AnimateEntityPacket is used to trigger a one - off animation on the client it is sent to.
Several properties can be specified in the following order:</br>
- The name of the animation (a string) that the specified entities are to play.</br>
- The next state to transition to (a string) once the specified animation is finished playing.</br>
- The stop expression (a string), the condition that determines when to transition to the next state.</br>
- The name of an animation controller (a string) that you would like to use.</br>
- The blend out time (a float), the amount of time to blend out of this animation.</br>
- A vector of ActorRuntimeIds of the entities that will play the specified animation.
| Field Name |
Type |
Field Index |
Description |
| mAnimation (Required) |
string |
0 |
|
| mNextState (Required) |
string |
1 |
|
| mStopExpression (Required) |
string |
2 |
|
| mStopExpressionVersion (Required) |
int32 |
3 |
|
| mController (Required) |
string |
4 |
|
| mBlendOutTime (Required) |
float |
5 |
|
| mRuntimeIds (Required) |
array<ActorRuntimeID> |
6 |
|
ActorRuntimeID (Array Item)
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime ID (Required) |
varuint64 |
0 |
|
|