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ContainerClosePacket (47)
After the game deletes the container manager on the client, the client sends this packet.
Then the server deletes its container manager, and sends a packet back to the client that closes the container screen.
| Field Name |
Type |
Field Index |
Description |
| Container Id (Required) |
uint8 |
0 |
|
| Container Type (Required) |
uint8 |
1 |
|
| Server Initiated Close (Required) |
boolean |
2 |
True if the server initiated the closing |