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EmotePacket (138)
A client sends this to the server to notify other clients about the emote.
Sent in both directions; by client to request that an emote is played and then from the server to the clients to indicate which player needs to now emote.
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime Id (Required) |
ActorRuntimeID |
0 |
|
ActorRuntimeID
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime ID (Required) |
varuint64 |
0 |
|
|
| Emote Id (Required) |
string |
1 |
|
| Emote Length Ticks (Required) |
varuint32 |
2 |
|
| Xuid (Required) |
string |
3 |
|
| PlatformId (Required) |
string |
4 |
|
| Flags (Required) |
uint8 |
5 |
|