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EmotePacket (138)

A client sends this to the server to notify other clients about the emote.
Sent in both directions; by client to request that an emote is played and then from the server to the clients to indicate which player needs to now emote.
Field Name Type Field Index Description
Actor Runtime Id (Required) ActorRuntimeID 0

ActorRuntimeID

Field Name Type Field Index Description
Actor Runtime ID (Required) varuint64 0
Emote Id (Required) string 1
Emote Length Ticks (Required) varuint32 2
Xuid (Required) string 3
PlatformId (Required) string 4
Flags (Required) uint8 5