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MapCreateLockedCopyPacket (131)
This is fired when the user locks a map item utilizing the Cartography Table in game.
It sends the original map id and the new map id.
On the server it follows a similar process to creating a new map, sends the data and the map info to the client.
| Field Name |
Type |
Field Index |
Description |
| Original Map Id (Required) |
ActorUniqueID |
0 |
Id of the map being locked. |
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| New Map Id (Required) |
ActorUniqueID |
1 |
Id that the new map should have. |
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|