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MapCreateLockedCopyPacket (131)

This is fired when the user locks a map item utilizing the Cartography Table in game.
It sends the original map id and the new map id. On the server it follows a similar process to creating a new map, sends the data and the map info to the client.
Field Name Type Field Index Description
Original Map Id (Required) ActorUniqueID 0 Id of the map being locked.

ActorUniqueID

Field Name Type Field Index Description
Actor Unique ID (Required) varint64 0
New Map Id (Required) ActorUniqueID 1 Id that the new map should have.

ActorUniqueID

Field Name Type Field Index Description
Actor Unique ID (Required) varint64 0