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MotionPredictionHintsPacket (157)
It is essentially a SetActionMotionPacket with a bool indicating if the actor was on the ground at the time the packet is sent or not.
This is from the server when spatial optimizations are enabled and the server does not send a spatial update.
| Field Name |
Type |
Field Index |
Description |
| mRuntimeId (Required) |
ActorRuntimeID |
0 |
Id of moving actor |
ActorRuntimeID
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime ID (Required) |
varuint64 |
0 |
|
|
| mMotion (Required) |
Vec3 |
1 |
Position delta |
Vec3
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
float |
0 |
|
| Y (Required) |
float |
1 |
|
| Z (Required) |
float |
2 |
|
|
| mOnGround (Required) |
boolean |
2 |
Not falling / jumping |