| ActorRuntimeID (Required) |
ActorRuntimeID |
0 |
The runtime id of the actor being moved |
ActorRuntimeID
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime ID (Required) |
varuint64 |
0 |
|
|
| Header (Required) |
uint8 |
1 |
Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder |
| Position (Required) |
Vec3 |
2 |
X/Y/Z coordinates of the position of the actor, each being a 4 byte float |
Vec3
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
float |
0 |
|
| Y (Required) |
float |
1 |
|
| Z (Required) |
float |
2 |
|
|
| Rotation X (Required) |
uint8 |
3 |
The X rotation of the actor stored as an integer |
| Rotation Y (Required) |
uint8 |
4 |
The Y rotation of the actor stored as an integer |
| Rotation Y Head (Required) |
uint8 |
5 |
The head rotation of the actor if and only if it's a Mob type, stored as an integer |