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PlayStatusPacket (2)
Describes the login status of the player
Used after the Server handles a Login or (Sub)Client Authentication Packet
If everything is good, then it sends this packet to the client to finish the handshake.
If everything is not good, it terminates the connection.
| Field Name |
Type |
Field Index |
Description |
| Status (Required) |
int32 |
0 |
|
Enum Values:
| Index |
Value |
| 0 |
LoginSuccess |
| 1 |
LoginFailed_ClientOld |
| 2 |
LoginFailed_ServerOld |
| 3 |
PlayerSpawn |
| 4 |
LoginFailed_InvalidTenant |
| 5 |
LoginFailed_EditionMismatchEduToVanilla |
| 6 |
LoginFailed_EditionMismatchVanillaToEdu |
| 7 |
LoginFailed_ServerFullSubClient |
| 8 |
LoginFailed_EditorMismatchEditorToVanilla |
| 9 |
LoginFailed_EditorMismatchVanillaToEditor |
|