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PlayStatusPacket (2)

Describes the login status of the player
Used after the Server handles a Login or (Sub)Client Authentication Packet If everything is good, then it sends this packet to the client to finish the handshake. If everything is not good, it terminates the connection.
Field Name Type Field Index Description
Status (Required) int32 0
Enum Values:
Index Value
0 LoginSuccess
1 LoginFailed_ClientOld
2 LoginFailed_ServerOld
3 PlayerSpawn
4 LoginFailed_InvalidTenant
5 LoginFailed_EditionMismatchEduToVanilla
6 LoginFailed_EditionMismatchVanillaToEdu
7 LoginFailed_ServerFullSubClient
8 LoginFailed_EditorMismatchEditorToVanilla
9 LoginFailed_EditorMismatchVanillaToEditor