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RemoveActorPacket (14)
Occasionally, during the server player tick some time is taken to remove nearby actors from the world.
This is sent to the client to confirm which entity is being removed. This is done by sending an ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Target Actor ID (Required) |
ActorUniqueID |
0 |
|
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|