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RemoveActorPacket (14)

Occasionally, during the server player tick some time is taken to remove nearby actors from the world.
This is sent to the client to confirm which entity is being removed. This is done by sending an ActorUniqueID
Field Name Type Field Index Description
Target Actor ID (Required) ActorUniqueID 0

ActorUniqueID

Field Name Type Field Index Description
Actor Unique ID (Required) varint64 0