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RespawnPacket (45)
Sent as a handshake between the client and server to respawn the player.
For some reason each respawn 1 packet is sent from the client and 3 are sent from the server.
| Field Name |
Type |
Field Index |
Description |
| Position (Required) |
Vec3 |
0 |
|
Vec3
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
float |
0 |
|
| Y (Required) |
float |
1 |
|
| Z (Required) |
float |
2 |
|
|
| State (Required) |
uint8 |
1 |
|
Enum Values:
| Index |
Value |
| 0 |
SearchingForSpawn |
| 1 |
ReadyToSpawn |
| 2 |
ClientReadyToSpawn |
|
| Player Runtime Id (Required) |
ActorRuntimeID |
2 |
|
ActorRuntimeID
| Field Name |
Type |
Field Index |
Description |
| Actor Runtime ID (Required) |
varuint64 |
0 |
|
|