← Back to Index

RespawnPacket (45)

Sent as a handshake between the client and server to respawn the player.
For some reason each respawn 1 packet is sent from the client and 3 are sent from the server.
Field Name Type Field Index Description
Position (Required) Vec3 0

Vec3

Field Name Type Field Index Description
X (Required) float 0
Y (Required) float 1
Z (Required) float 2
State (Required) uint8 1
Enum Values:
Index Value
0 SearchingForSpawn
1 ReadyToSpawn
2 ClientReadyToSpawn
Player Runtime Id (Required) ActorRuntimeID 2

ActorRuntimeID

Field Name Type Field Index Description
Actor Runtime ID (Required) varuint64 0