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SetActorLinkPacket (41)
Sent by both client and server, only received by LegacyClientHandler.
Sent when the player starts riding something. Two are sent at a time for some reason.
| Field Name |
Type |
Field Index |
Description |
| Link (Required) |
struct ActorLink |
0 |
|
struct ActorLink
| Field Name |
Type |
Field Index |
Description |
| Target A (Required) |
ActorUniqueID |
0 |
|
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| Target B (Required) |
ActorUniqueID |
1 |
|
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| Type (Required) |
uint8 |
2 |
|
Enum Values:
| Index |
Value |
| 0 |
None |
| 1 |
Riding |
| 2 |
Passenger |
|
| Immediate (Required) |
boolean |
3 |
|
| Passenger Initiated (Required) |
boolean |
4 |
Whether the link was changed by the passenger |
| Vehicle Angular Velocity (Required) |
float |
5 |
|
|