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SetActorLinkPacket (41)

Sent by both client and server, only received by LegacyClientHandler.
Sent when the player starts riding something. Two are sent at a time for some reason.
Field Name Type Field Index Description
Link (Required) struct ActorLink 0

struct ActorLink

Field Name Type Field Index Description
Target A (Required) ActorUniqueID 0

ActorUniqueID

Field Name Type Field Index Description
Actor Unique ID (Required) varint64 0
Target B (Required) ActorUniqueID 1

ActorUniqueID

Field Name Type Field Index Description
Actor Unique ID (Required) varint64 0
Type (Required) uint8 2
Enum Values:
Index Value
0 None
1 Riding
2 Passenger
Immediate (Required) boolean 3
Passenger Initiated (Required) boolean 4 Whether the link was changed by the passenger
Vehicle Angular Velocity (Required) float 5