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SpawnParticleEffectPacket (118)
Tell client to spawn a particle effect.
This is not used for much anymore, only the Particle command (spawn particle by name at a location) and for ScriptServerSpawnParticleAttachedToActor and ScriptServerSpawnParticleInWorldEvent.
| Field Name |
Type |
Field Index |
Description |
| Dimension Id (Required) |
uint8 |
0 |
|
| Actor Id (Required) |
ActorUniqueID |
1 |
|
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| Position (Required) |
Vec3 |
2 |
|
Vec3
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
float |
0 |
|
| Y (Required) |
float |
1 |
|
| Z (Required) |
float |
2 |
|
|
| Effect Name (Required) |
string |
3 |
Should be an effect that exists on the client. No-op if the effect doesn't exist. |
| Molang Variables (Required) |
class MolangVariableMap |
4 |
|