| Structure Palette Name (Required) |
string |
0 |
|
| Should ignore entities? (Required) |
boolean |
1 |
|
| Should ignore blocks? (Required) |
boolean |
2 |
|
| Should Allow Non Ticking Player and Ticking Area Chunks (Required) |
boolean |
3 |
|
| Structure Size (Required) |
NetworkBlockPosition |
4 |
|
NetworkBlockPosition
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
varint32 |
0 |
|
| Y (Required) |
varuint32 |
1 |
|
| Z (Required) |
varint32 |
2 |
|
|
| Structure Offset (Required) |
NetworkBlockPosition |
5 |
|
NetworkBlockPosition
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
varint32 |
0 |
|
| Y (Required) |
varuint32 |
1 |
|
| Z (Required) |
varint32 |
2 |
|
|
| Last Edit Player (Required) |
ActorUniqueID |
6 |
Player who last edited the structure block. |
ActorUniqueID
| Field Name |
Type |
Field Index |
Description |
| Actor Unique ID (Required) |
varint64 |
0 |
|
|
| Rotation (Required) |
uint8 |
7 |
|
Enum Values:
| Index |
Value |
| 0 |
None |
| 1 |
Rotate90 |
| 2 |
Rotate180 |
| 3 |
Rotate270 |
| 4 |
Clockwise90 |
| 5 |
Clockwise180 |
| 6 |
CounterClockwise90 |
|
| Mirror (Required) |
uint8 |
8 |
|
Enum Values:
| Index |
Value |
| 0 |
None |
| 1 |
X |
| 2 |
Z |
| 3 |
XZ |
|
| Animation Mode (Required) |
uint8 |
9 |
|
Enum Values:
| Index |
Value |
| 0 |
None |
| 1 |
Layers |
| 2 |
Blocks |
|
| Animation Seconds (Required) |
float |
10 |
|
| Integrity Value (Required) |
float |
11 |
|
| Integrity Seed (Required) |
uint32 |
12 |
|
| Rotation Pivot (Required) |
Vec3 |
13 |
Pivot used to rotate a structure around. |
Vec3
| Field Name |
Type |
Field Index |
Description |
| X (Required) |
float |
0 |
|
| Y (Required) |
float |
1 |
|
| Z (Required) |
float |
2 |
|
|